Vriya: Difference between revisions

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(Created page with "The insular kingdom of Vriya is ruled by Queen Gabbi bat Gilia in her coastal fortress of Vur Boldahr. Storms from The Barren Wastes occasionally swing north into [[Vriya], causing havok and destruction in their wakes. The magical nature of these storms has given rise to a a cultural aversion to magic, and the use of spells outside of very controlled circumstance (government or religious institutions) is generally illegal within civilized areas. Special anti-arcanist for...")
 
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The insular kingdom of Vriya is ruled by Queen Gabbi bat Gilia in her coastal fortress of Vur Boldahr. Storms from The Barren Wastes occasionally swing north into [[Vriya], causing havok and destruction in their wakes. The magical nature of these storms has given rise to a a cultural aversion to magic, and the use of spells outside of very controlled circumstance (government or religious institutions) is generally illegal within civilized areas. Special anti-arcanist forces are present in most castles, and will be dispatched if any illegal magics are performed within their purview
The insular kingdom of Vriya is ruled by Queen Gabbi bat Gilia in her coastal fortress of Vur Boldahr. Storms from The Barren Wastes occasionally swing north into [[Vriya]], causing havok and destruction in their wakes. The magical nature of these storms has given rise to a a cultural aversion to magic, and the use of spells outside of very controlled circumstance (government or religious institutions) is generally illegal within civilized areas. Special anti-arcanist forces are present in most castles, and will be dispatched if any illegal magics are performed within their purview

Latest revision as of 13:52, 2 November 2023

The insular kingdom of Vriya is ruled by Queen Gabbi bat Gilia in her coastal fortress of Vur Boldahr. Storms from The Barren Wastes occasionally swing north into Vriya, causing havok and destruction in their wakes. The magical nature of these storms has given rise to a a cultural aversion to magic, and the use of spells outside of very controlled circumstance (government or religious institutions) is generally illegal within civilized areas. Special anti-arcanist forces are present in most castles, and will be dispatched if any illegal magics are performed within their purview