The Immortal Veil/Character Creation

From VIP Gaming Community Wiki
Revision as of 21:24, 13 December 2021 by (talk | contribs)
Jump to navigation Jump to search

These rules cover the rules for creating a new character for the The Immortal Veil campaign.

So you have this soul, but you can't see it or touch it. And when you die, this invisible thing leaves your body and goes to a place you can't see. And you people think I'm crazy?

— Xanathar

General Rules

  1. Except as noted in these rules, all characters must conform to the 5e D&D rules for character creation found in the Player's Handbook
  2. The following sourcebooks are approved (in whole or part) for use in making a character for The Immortal Veil:
    • Player's Handbook (all)
    • Xanathar's Guide to Everything (sub-class only)
    • Tasha's Cauldron of Everything (Feats)
    • Elemental Evil Player's Companion (all)
    • Volo's Guide to Monsters (non-monstrous racial options only)
    • Sword Coast Adventurer's Guide (sub-class and spell options only)
    • Van Richten's Guide to Ravenloft (sub-class and racial options only)
  3. Unearthed Arcana (UA) material is subject to DM approval and will generally be rarely given:
    • None Yet
  4. Plane Shift (PS) material is not allowed
  5. Racial restrictions on classes (e.g., Bladesinger being elf only) can be ignored
  6. Anyone stating with no stat higher than 16,calculated after racial bonuses are added, may take one free feat at character creation
  7. Approved Races:Changling, Elf(high/wood), Firbolg, Gnome(all),Goliath, Halfling(all), Human(both), Warforge

Ability Scores

Total point cost by ability score
Starting Ability
Total Point
Starting Ability
Total Point
6 & below 0[1] 14 7
7 0 15 9
8 0 16 11
9 1 17 14
10 2 18 17
11 3 19 21
12 4 20 26
13 5 21 32
  1. Ability scores are to be generated using a point-buy system:
    • Each character is allocated 27 points that they may assign as they choose according to the cost chart on the right
    • Characters with no stat over 16 after all Score modifiers are added gain one free feat
  2. New characters are created with the same XP as the rest of the party
  3. Score modifiers (e.g., racial or feat modifiers) are applied after this point buy
  4. Under normal conditions, ability scores may not rise above 20[2]


  1. Characters should have two Personality Traits, an Ideal, a Bond, and a Flaw for flavor
    • This will not be required, but it is highly recommended to help RP the character
  2. Characters may use any of the standard backgrounds, traits, ideals, bonds, and/or flaws from the approved sourcebooks, above
  3. Characters may use the starting equipment for their class & background, or use the average roll for starting wealth according the chart in chapter 5 of the PHB[3]
    • Players may buy/sell adventuring starting equipment per the standard rules for equipment in the Player's Handbook prior to their character's introduction to the campaign
  4. Characters should have a back-story that explains why they have come to


  1. Start with one, additional, feat for every starting ability score at or below this level
  2. Normal conditions include racial bonuses. For example, if a character buys an intelligence of 20 for 26 points, and then chooses to be a gnome, the final stat is 20, not 22. In this case, it would be recommended to buy only to an ability score of 18 instead.
  3. Player's Handbook: page 143