Difference between revisions of "For a Few Adventurers More"

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== The Players ==
 
== The Players ==
* [[Character Roster|Character Roster]]
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* [[FFAM Character Roster|Character Roster]]
 
* [[Dungeon Masters|Dungeon Masters]]
 
* [[Dungeon Masters|Dungeon Masters]]
 
* [[Party Resources]]
 
* [[Party Resources]]
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== The Rules ==
 
== The Rules ==
* [[Campaign Rules|Campaign Rules]]
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* [[For a Few Adventurers More/Campaign Rules|Campaign Rules]]
* [[Character Creation|Character Creation]]
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* [[For a Few Adventurers More/Character Creation|Character Creation]]
  
 
== The Story so Far ==
 
== The Story so Far ==
* [[The Story So Far]]
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* [[For a Few Adventurers More/The Story So Far|The Story So Far]]

Revision as of 20:47, 24 April 2019

For a Few Adventurers More is a high magic D&D 5e campaign set on the continent of Dadun.

Tensions have risen, and a call for adventurers has been made. There are five major powers that control most of the known world: Vinosea, the Theocracy of the Golden Blade, The Sorcerous Kingdon of Eglas, The Realm of Tumunzar, The Kingdom of Belothlond, and The Grand Duchies of Ningonde. Will you leave your homelands in search of riches, glory, and fame?

Campaign's Current Date: 2 Sandstone 1387.

1. Pillage, then burn.

— The Seventy Maxims of Maximally Effective Mercenaries

Rumors that can be heard around The Sword & Board Inn. Gather your party and venture forth to discover what these lead to.

The Players

The World

The Rules

The Story so Far