For a Few Adventurers More/Character Creation
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These rules cover the rules for creating a new character for the For a Few Adventurers More campaign.
So you have this soul, but you can't see it or touch it. And when you die, this invisible thing leaves your body and goes to a place you can't see. And you people think I'm crazy?
— Xanathar
General Rules
- Except as noted in these rules, all characters must conform to the 5e D&D rules for character creation found in the Player's Handbook
- Any officially[1] published source material that is not setting-specific is allowed; this includes, but is not limited to:
- Player's Handbook
- Dungeon Master's Guide
- Volo's Guide to Monsters
- Elemental Evil Player's Companion
- Xanathar's Guide to Everything
- The Tortle Package
- Setting-specific material is subject to DM approval, and all of a setting-specific book may not necessarily be approved for use. The following list is approved for use in For a Few Adventurers More:
- Sword Coast Adventurer's Guide (all)
- Mordenkainen's Tome of Foes (all)
- Guildmaster's Guide to Ravnica (subclass options only)
- Acquisitions Incorporated (Verdan only)
- Eberron: Rising From the Last War (Artificer only)
- Unearthed Arcana (UA) material is subject to DM approval and will generally be rarely given. The following list approved for use in For a Few Adventurers More:
- Plane Shift (PS) material is not allowed
- Race restrictions on classes (e.g., Bladesinger being elf only) can be ignored
Ability Scores
Starting Ability Score |
Total Point Cost |
Starting Ability Score |
Total Point Cost |
---|---|---|---|
6 & below | 0[5] | 14 | 7 |
7 | 0 | 15 | 9 |
8 | 0 | 16 | 11 |
9 | 1 | 17 | 14 |
10 | 2 | 18 | 17 |
11 | 3 | 19 | 21 |
12 | 4 | 20 | 26 |
13 | 5 | 21 | 32 |
- Ability scores are to be generated using a point-buy system:
- Each character is allocated 27 points that they may assign as they choose according to the cost chart on the right
- Ability scores at or below 6 are granted an additional boon[5]
- New characters are created with the same XP as the rest of the party
- Score modifiers (e.g., racial or feat modifiers) are applied after this point buy
- Under normal conditions, ability scores may not rise above 20[6]
Backgrounds
- Characters should have two Personality Traits, an Ideal, a Bond, and a Flaw for flavor
- This will not be required, but it is highly recommended to help RP the character
- Characters may use any of the standard backgrounds, traits, ideals, bonds, and/or flaws from official source material (including adventures)
- Characters may not use dragonmarks from Wayfinder's Guide to Eberron
- Characters may not use the guild backgrounds (with extra spells) from Guildmasters' Guide to Ravnica
- Characters may, instead of a standard background, choose to create their own background subject to the following limits:
- The background grants proficiency in at most 2 skills
- The background grants proficiency in at most 1 tool or language
- The background grants at most 25gp of standard equipment (or gold), priced per chapter 5 of the PHB[7]
- The background may offer a feature that grants a non-combat ability in line with the background, subject to DM approval for balance
- Characters may use the starting equipment for their class & background, or use the average roll for starting wealth according the chart in chapter 5 of the PHB[8]
- Characters should have a back-story that explains why they have come to Port Hamor
Notes
- ↑ Officially meaning 5th edition D&D material published by the D&D team at Wizards of the Coast
- ↑ https://media.dnd.wizards.com/upload/articles/UA%20Gothic%20Characters.pdf
- ↑ 3.0 3.1 3.2 3.3 https://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf
- ↑ 4.0 4.1 https://media.wizards.com/2019/dnd/downloads/UA-ClassFeatures.pdf
- ↑ 5.0 5.1 Start with one, additional, feat for every starting ability score at or below this level
- ↑ Normal conditions include racial bonuses. For example, if a character buys an intelligence of 20 for 26 points, and then chooses to be a gnome, the final stat is 20, not 22. In this case, it would be recommended to buy only to an ability score of 18 instead.
- ↑ Player's Handbook: pages 145, 149-151, 154, and 157
- ↑ Player's Handbook: page 143