Bilmop

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Bilmop is a War Mage. He currently has 7 levels in Wizard (War Magic). He has been serving as one of the leaders of the Dadun Goofed Mercenary Company since 1 Diorite 1386.

Early Life

Bilmop was born to forest gnome parents in the small town of -town- in Belothlond

Schooling

Early Career

Bilmop in Dadun

Bilmop reasons for moving to Dadun are wide and varied. Since -life event- it has sought his own path.....

Slaughter of Cintra

this is where you describe the event and your participation in it

Vorpal Sword

describe how you got the item and/or the event surrounding it

Achievement/Event 3

Relationships

Bilmop tries to be friends with everyone it meets. However, if they are undead, fiends, or worshipers of Tiamat, it spares no time in divinely smiting them to dust.

Character 1

Bilmop and Gilbert first met -date-. They are now best friends.

Character 2

Equipment and Magic Items

Bilmop is equipped with Elven Chainmail, a Wand of Magic Missiles, the Rod of Justicia Ecce, a Reserve Ioun Stone, and a shield. He also usually carries the Bag of Holding.

Wand of Magic Missiles

Current owner: Bilmop

Wand, Uncommon

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Ioun Stone

Wonderous item, rarity varies (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Reserve

Current Owner: Bilmop
(Rare). This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space.